• 08/02/2022

    Recently I've cleared 50+ stages of Monokuma Dungeon (avaible as an extra mini game after finishing Danganronpa v3), and so I thought about making this post.

    It will be updated (until I feel like I wrote everything I could)!


    1. Bosses and team

    My take on making the team is: 2 sports characters, 1 intelligence character and 1 varied character (you can also make 2 intelligence characters I guess, I use the varied character as a healer). I found Izuru and Peko to be a great choice as an attack character (my Izuru was S and Peko was U).

    My strategy was mostly choosing an intelligence skill attack and then making the sports character attack the boss over and over, while making sure to revive and restore my character's HP.

    Skills I found useful:

    • poison - max level poisons every "encounter boss", sometimes failing though. Itdepends on the poison level and luck your character have. It can fail on some normal bosses, even with lvl 10 on poison.

    The purple bubbles means the boss is poisoned
    • confuse - confusion makes the bosses attack themselves. The failing part also applies, like with poison.
    Yellow swirl means the boss is confused
    • sacrifice - sometimes one of the characters has way more HP than the other one, so choosing sacrifice may help you. Character with the sacrifice skill will take an attack for the character you wish to help out.
    • absorb focus - the only way you can restore focus, which is used for using skill attacks.
    • debuff - cancels a buff. Very helpful if your boss uses zeal, which makes them stronger the next round. It can also fail sometimes.
    • falcon kick - attacks an enemy x times. Very useful.

    2. Characters

    There I will list down which character will give you which card on Danganronpa Development Plan:
    • hope card - Nagito, K1-B0
    • success card - Miu, Byakuya, Mikan, Izuru
    • double move card - Mukuro, Junko, Sakura, Tenko, Nekomaru, Monomi
    • double square card - Kokichi, Imposter, Monokuma, Usami
    • goodbye card - Yasuhiro, Ryoma
    • encounter card - Gundham, Chihiro
    • high jump card - Genocide Jill, Kaito, Fuyuhiko, Sonia
    • straight card - Gonta, Akane, Peko
    • course change card - Hiyoko, Korekiyo
    • 0 move card - Chiaki, Himiko, Toko
    • 1 move card - Makoto, Kazuichi, Angie
    • 2 move card - Hajime, Kiyotaka
    • 3 move cards - Shuichi, Kyoko, Kaede
    • 4 move cards - Asahina, Ibuki, Tsumugi
    • 5 move card - Teruteru, Sayaka, Maki
    • 6 move card - Hifumi, Mahiru, Kirumi
    This list is useful once you have "x move" cards or "goodbye" cards and want to choose which card to get.

    3. Random tips

    - sometimes the normal attack works better than the skill attack, you have to try out yourself, since you will encounter different bosses, and not every method applies to every boss,

    - leveling your skills up to lvl 10 is really helpful, for example lvl 10 recover influence recovers it for every team member, not just one (including the healer itself),

    - holding "x" makes your team sprint,

    - use High Jump card after reaching the goal - you never know if you won't land too far away to be able to reach it,

    - if you have high luck and agility, fog isn't needed, you can easily escape.


    Like said, this will be updated frequently as I play! Have fun and stay safe.

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